Tuesday, November 13, 2012

S4 League Daily Tips

Well, ain't I'm generous. Giving off tips for 2 weapons in one day. Okay, moving on. This time it's Counter Sword or CS for short. There's a particular reason it is called that way. It is a counter for most melee weapons in the game, thus the name "Counter Sword". Of course it has some weaknesses.

Advantages:
  • Counter most melee weapons
  • Area attack
  • Easy to obtain, easy to use
  • Versatile, adaptive to every situation given
Disadvantages:
  • Prone to gun shots while in revenge stance
  • Long delay / long freeze frame, causing the CS easy to counter
  • The revenge stance easily pierced with Breaker and Katana
  • Damage comparison rather low without any stat boost
And here's some tips:
  •  CS are versatile in TD, especially in Hyperium and Station (both 1 and 2). If you still have some SP left, wall jump, then jump attack to the TD spot. A score is somehow guaranteed.
  • CS sometimes has frame error that causes it to hit farther than usual, although this is some kind of bug and already fixed by the corps., sometimes it still occur when lagging. Watch out for this.
  • CS can be used to reach difficult places. Example is circle 2, to reach the wall, you need to wall jump, then jump attack. Other method is by using katana or dagger weak attack.
  • To immediately counter, while holding the right click button, just press or hold the left click to immediately counter attack.
  • Same as PS, use this to get below faster without wasting bullet. Example: Hyperium and Neden.

S4 League Daily Tips

Right, been a while. Busy on playing this awesome game, S4 League. I started playing this game because of another arcade game called DJ MAX Technika. The song inside has this banner, and... Well, you know the rest. =w=a

Anyway, I'm giving some tips now. Other tips can be found on the wikia. I'll just put it here, and add a few extra.

"Based on S4 League wikia. Credits goes to respective writers."

  • When using a Plasma Sword, the dash attack (Right Click) is incredibly useful in closing the distance to the goal post.
  • Jump and stun when surrounded. If anything, you will buy time to either decimate your stunned foes or escape through dashing away.
  • When initiating a Weak Slash or Strong Slash, jumping to the left or right DURING the attack animation allow you to attack in mid-air. Useful for knocking your rivals out of the air when they attempt a Jump attack.
  • Some other weapons can be chained with the Plasma Sword Dash Attack, such as the SubMachine Gun and the Twin Blade.
  • A combo that guarantees a kill against a single player is jump attack, dash attack, then heavy.
  • The Jump Attack can be very useful in TD. Use it to stun the Fumbi holder to prevent them from making a touchdown. 
And that's about it. But you know there are other functions that make PS one of the most popular weapon around.

  • In Hyperium, the floors are shatter-able, right? Use the Jump attack to get down faster without wasting any bullet.
  • Some quick hit-and-run tactic is Dash attack, heavy attack (if possible rush the target to the wall), then finish up with Spy Dagger.
  • While being useful in TD, sometimes the pathway is being blocked by Sentry Nells (Sentinel in some regions). To handle this, don't dash attack directly, instead just charge to the side. Of course, if there are multiple Sentry/Sentinel, it is wise to use Counter Sword instead of PS.
  • Believe it or not, PS is the safest counter for Storm Bats and Breakers. Most people just spam their jump attacks, that's where PS's Dash Attack become lethal.
  • For the sake of respecting others, don't spam the jump attack, except the situation is desperate.
There's still a lot more, but it will be told next time. Until then...